This is the scene that I said I was going to make with the pose for Zelda in my previous scene. I really liked the pose for her and I just didn't feel that the last scene showed her well. In this one, I tried to make it look like she was in a room in the castle, I called it a sunroom in the title cause it has big windows to let lots of light in, but the tile floor looks more like it belongs in a ballroom. The rug and tapestries I've used before in other scenes, but the tapestries have been modified to fit over a pole now and have wrinkles and folds to make them look more like fabric and less like cardboard. I really liked the lighting in this, even though I had to force it to be this way with basically having a very faint light source that created the light that should be made when the light reflects off the ground. (Bryce "can" do that, but it requires Premium render effects which for me would probably take a whole day if not longer to render) In the end, the lighting turned out nicely to me. I didn't do to much in Photoshop for this one, except increasing contrast and saturation.